Showing posts with label Lighting. Show all posts
Showing posts with label Lighting. Show all posts

Wednesday, May 29, 2024

Jorogumo


Second take on the parasitic post apocalyptic world with eastern fantasy twist.
This time around I tried doing a take on Jorogumo legend.

Thursday, May 16, 2024

Death of a Legend


Weekly shenanigans!

I have been listening to a lot to creep cast podcast by Meat canyon and Wendigoon over at youtube and was in the mood to draw something creepy.

I was imagining a parasitic post apocalyptic world with eastern fantasy twist. In legend of madam white snake, the female lead threatened to summon a flood out of grief. So I was imagining a world where she was infested with a parasite and destroyed the world.

Friday, February 2, 2024

Butterfly Forest

 
 I wanted to practice my workflow so I took a very old sketch I did many years ago to refine.

 

I started with the 3d render and then I brought it into Photoshop.

Sunday, January 21, 2024

Final Fun-Tasy Theme Park Design

Inspired by nintendo land and my experience at AOT exhbition, I took ff7, one of the game that is monumental in pushing me to become an artist and did a theme park design for it. I imagine it to be a place equipped with using latest technology such as AR, VR and Mobile integration and at the same time it has selections of old school rides and futuristic gaming arcades with a ff twist.

Not gonna lie, It was such a joy to even do research for this project as I could rewatch and relive all of my childhood allover again.

If there is such thing such as squareenix or ff themepark, its definitely a place I would like to go to!

(THIS IS A FAN TRIBUTE PROJECT. Not in anyway, shape or form related to square enix)

Path A: Shinra Path. When you entered the park, you can choose to go through the Shinra path and take a train towards the central part of the park where you can easily access the different part of the park.

Path B: Avalanche Path. On the alternate path, you will walk along the members of the avalanche and watch them fight their way into the heart of midgar. I imagine it to be a mix of AR exhibit and theatrical perfomance.

At the heart of midgar, you can find arcade that has selections of VR and AR inspired games. It also has mobile integrations that allows you to queue without waiting in line.

Welcome to the kidzone! It has a different look and feel from the rest of the park, focusing more on Chocobo and the many IPs surrounding it.

A callout for the VR bike.

Unique themepark SMARTmerchandises. Taking a totally different path from the normal merchandises you can find on the other stores.. the themepark only merchandises focuses on infusing technology into the product. Such as Smart Pet AI companion.


A closer look at how I did my planning for this project. I started with indepth research on both the old and new version of the game. Then I started doing some rough sketches to brainstorm on the look and feel of the places. After that I did a super rough storyboard of sort to showcase what the user journey could look like as they explore the attractions.

Tuesday, December 12, 2023

Sunday, December 10, 2023

Tuesday, October 17, 2023

Splinter Cell:War of the Past

 Tried making a splinter cell that takes place during world war. 

Player choosing missions.

Mission start!

Player sneaking behind enemy lines.

Ghost of the night.
I thought it will be cool if you can scare the enemy by sneaking and killing many of them with your combat knife. Had the idea to push the glow of the visor to give the ghostly feel. 

Boss encounter.
Tried making the commander room to be more unique compared to the other part of the factory.
I tried imagining it to be a command center with factory-ish design language.

Done using a mix of photobash in photoshop and 3d render in blender.

Initial sketch for the exterior.





3D plates.

Wednesday, April 12, 2023

Color and light study dump

The photos on top area are my reference that I found from the internet. Then I break it down and study it before applying it to the base photobash.