Tried making a splinter cell that takes place during world war.
Player choosing missions.
Mission start!
Player sneaking behind enemy lines.
Ghost of the night.
I thought it will be cool if you can scare the enemy by sneaking and killing many of them with your combat knife. Had the idea to push the glow of the visor to give the ghostly feel.
Ghost of the night.
I thought it will be cool if you can scare the enemy by sneaking and killing many of them with your combat knife. Had the idea to push the glow of the visor to give the ghostly feel.
Boss encounter.
Tried making the commander room to be more unique compared to the other part of the factory.
I tried imagining it to be a command center with factory-ish design language.
Done using a mix of photobash in photoshop and 3d render in blender.
I tried imagining it to be a command center with factory-ish design language.
Done using a mix of photobash in photoshop and 3d render in blender.
Initial sketch for the exterior.
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