Showing posts with label Concept Challenge. Show all posts
Showing posts with label Concept Challenge. Show all posts

Sunday, January 21, 2024

Final Fun-Tasy Theme Park Design

Inspired by nintendo land and my experience at AOT exhbition, I took ff7, one of the game that is monumental in pushing me to become an artist and did a theme park design for it. I imagine it to be a place equipped with using latest technology such as AR, VR and Mobile integration and at the same time it has selections of old school rides and futuristic gaming arcades with a ff twist.

Not gonna lie, It was such a joy to even do research for this project as I could rewatch and relive all of my childhood allover again.

If there is such thing such as squareenix or ff themepark, its definitely a place I would like to go to!

(THIS IS A FAN TRIBUTE PROJECT. Not in anyway, shape or form related to square enix)

Path A: Shinra Path. When you entered the park, you can choose to go through the Shinra path and take a train towards the central part of the park where you can easily access the different part of the park.

Path B: Avalanche Path. On the alternate path, you will walk along the members of the avalanche and watch them fight their way into the heart of midgar. I imagine it to be a mix of AR exhibit and theatrical perfomance.

At the heart of midgar, you can find arcade that has selections of VR and AR inspired games. It also has mobile integrations that allows you to queue without waiting in line.

Welcome to the kidzone! It has a different look and feel from the rest of the park, focusing more on Chocobo and the many IPs surrounding it.

A callout for the VR bike.

Unique themepark SMARTmerchandises. Taking a totally different path from the normal merchandises you can find on the other stores.. the themepark only merchandises focuses on infusing technology into the product. Such as Smart Pet AI companion.


A closer look at how I did my planning for this project. I started with indepth research on both the old and new version of the game. Then I started doing some rough sketches to brainstorm on the look and feel of the places. After that I did a super rough storyboard of sort to showcase what the user journey could look like as they explore the attractions.

Tuesday, October 17, 2023

Splinter Cell:War of the Past

 Tried making a splinter cell that takes place during world war. 

Player choosing missions.

Mission start!

Player sneaking behind enemy lines.

Ghost of the night.
I thought it will be cool if you can scare the enemy by sneaking and killing many of them with your combat knife. Had the idea to push the glow of the visor to give the ghostly feel. 

Boss encounter.
Tried making the commander room to be more unique compared to the other part of the factory.
I tried imagining it to be a command center with factory-ish design language.

Done using a mix of photobash in photoshop and 3d render in blender.

Initial sketch for the exterior.





3D plates.

Friday, February 24, 2017

High Lord of the Gardens

High lord of the gardens 

I imagined him to be sort of alchemist that can help the plants to flourish. He lives in a greenhouse and he grows his plants in a glass pot (terrariums sort of that hangs down from the ceilings.

Initial Sketches

Something I did for Brush Sauce Theatre March 2017 Challenge!

Tuesday, June 7, 2016

3D Render

Trying to learn modo... THANK GOD FOR YOUTUBE..!

Sunday, May 22, 2016

Environment Design Linework







I am really bad with linework so this was an attempt to be better at it..  as a consolation though, it was really fun to design the environment.

For the first two image I was heavily inspired by Japanese culture, since I was just there not that long ago and took tonnes of ref images so I wanted to use them. I tried to push in them in totally opposite direction from each other, with the first one more of a ancient samurai statue/golem that had gone through decays and taken over by nature. I thought it would also be interesting to have the torii gate as the sword instead of the normal katana as a way to create unique spin to the culture and I thought it would also be fun to have perhaps a broken helmet, maybe fallen down from one of the statue as a way for the character to go up and get a better view of the surrounding or if its a stage design, it could be reused later on as part of the puzzle or obstacles.

In the second image I was thinking of waterfall/dam and castle. This time around I took some influence from the japanese mask and demon and tried to integrate it to the building to try to create sort of a demon city. I was worried to over detail the building at the background ..and was not sure how much detail is good to place there.

In the third image I went to totally different direction and used influence from egypt culture, I thought of some religious ground or temple. with a misty/sandstorm-ish background of far away buildings.

(THE REF IMAGES here are all grabbed online and is not taken by me)

Saturday, April 16, 2016

Distant World CGMA Contest : Aqueus

16 April 2020, 4:28 AM.

Solar Space Telescope reported a sight of a distant aquatic planet, Aqueus. Based on the higher resolution photographic images, our scientist had concluded that Aqueus consists of many layers of liquid of differing density.  The closer it is to the core, the heavier the density is.

Our latest photographic images had just been received and had shown signs of complex lifeforms on the planet.

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Decided to join CGMA Distant World Competition after finding out all three of my favourite artists are judging it :O

Monday, March 14, 2016

Mad King's Fortress 2

Another take of the mad king fortress without the steampunk influence~~

Saturday, February 27, 2016

Mad King's Fortress Exploration!



Trying to design Fortress for my next painting based on a story that I had been brewing in my mind for a while... Hoping to finish it by next week!

Wednesday, December 16, 2015

Bones ZLAYER!







Bone-zlayer! 
Some recent design exercise I was doing.. partly inspired by the bloodborne and dark souls lets play videos that I have been watching nonstop..

Tuesday, September 15, 2015

Forest Guardian (ideation sketch)









I knew I wanted to do a creature, Guardian of the forest. But I started being kinda lost on what direction I would like to pursue.

So I started with just few keywords and line drawing and was quickly stuck on how to proceed. Then I switched to just drawing out all kinds of plants silhouettes and then set up few keywords to apply on those silhouettes. I have never used this silhouettes method traditionally before so it took me a while to get used to it and found that using a lighter copic marker seems to be a better choice so I can sketch on top of it.

In the last three pages I took some of the earlier silhouettes and try to flesh out more on the ideas. In page 6 I thought could be fun to try to make the forest guardian more golem/summon like so I started to put in some humanoid elements and knight like elements.

Also tried to flesh out my immovable creature idea and halfway I thought hey maybe it could be spider instead which brought me to more ideation in page 8. In page 7 I was trying to explore in the other direction of the guardian being creatures instead of golem. Though it would be quite an aggresive creature who can charge at the opponent thus I gave them tusk/horns/etc.

In page 8 I develop more on the spiders idea and started to play around with the limbs and thought could be cool if it has markings that could help to make it looks more intimidating to the opponents, like moth. Also gave it some spikes which could deal status damages to the opponent.

I have always been quite terrible and design and really hope to be able to learn more about it.